"The creatures are also related in terms of shape, even if they're different." Look out for diamond shapes - they're another key indicator of the presence of Varyn and his minions.Ī Void Spawn strides out into a sandstorm. "These curving horns are used in various places to symbolize Varyn" Thomas says. Void creatures have a number of common features: pale flesh with purple accents, glowing green eyes, and curving horns. Void Eyes summon allies to their aid when threatened. "The challenge was to give them similarities in terms of shapes and colors" Thomas says, "to hint to the player that it's the same family of creatures, the same faction.” Their designs tell a story, offering clues to their origin and indicating that they each represent part of a greater threat. These demonic monsters come in many forms, but all pose a lethal threat. The creatures of the void make up the armies of Varyn, Hytale’s chief antagonist - you can see a little more of him in the key art showcase we posted earlier this year. "It's very easy to change skins and armour." For more information about how Hytale Model Maker's modular character building system works, click here.Ĭrawlers lurk in the darkness, waiting to leap out at unsuspecting adventurers. "I started investigating how we could do different types of skeleton, using Hytale Model Maker to speed up the process" Thomas says. Undead encountered in later zones are tougher, wielding weapons and armour that reflect both their environment and the increased danger that they pose. Skeletons are a standard enemy type, but their appearance - and threat level - changes as you progress through adventure mode. This concept piece shows off a number of skeleton variants. They're a basic 'brick' that can become anything we want because they're based on the human rig - it's very easy to make it modular." "Skeletons are the perfect type of enemy for that - they can wear any type of gear. "We knew that we wanted enemies that offer different types of gameplay, using different tools, weapons, ranges, and so on" says artist Thomas ‘Xael’ Frick. They're common foes, but - like Trorks - they appear in several variants, including archers, mages, and warriors. In adventure mode, you'll encounter them as you delve into dungeons and pick through ruins above ground. Skeletons are a staple of fantasy adventure games. Once again, arachnophobes beware! There’s a spider at the end of this post - stop scrolling when you see the Trork! Today, we’re going to go into a little bit more detail about some of the dangerous foes you’ll face as you explore Orbis in adventure mode. It wouldn’t be an adventure without monsters to encounter.
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